Beyond the Sky

A 62-page graphic novel that uses an interplanetary journey to speak about immigration, xenophobia, language barriers and the search for belonging.

Beyond the Sky key visual with clouds, two suns and the project title Original title: Além do Céu

Science fiction creates the distance needed to look at a present human crisis with empathy.

Year
2025
Role
Comic creation, art direction, illustration, visual identity, editorial design and layout
Context
Graduation project at Anhembi Morumbi University
Team
Higor Selvino, Felipe Moreira Almeida Vieira and Ruan Lucas Ribeiro Silva
Deliverables
Graphic novel, sketchbook, custom box, posters, collectible cards, buttons, bookplate, print and promotional animation

A foreign child in a divided world

In a retrofuturistic society inspired by the 1940s, Scott meets Zayra, a child who arrived from another planet and cannot speak his language. Their attempt to reach the promised city of Saphira exposes surveillance, forced assimilation and the systems that decide who is allowed to belong.

The story translates immigrant displacement into an interplanetary metaphor. Instead of treating migration as a statistic, it places the reader inside the confusion, isolation and vulnerability of being unable to understand the world around you.

The narrative follows Kishōtenketsu, a four-part structure based on introduction, development, contrast and conclusion rather than a single conventional villain.

Design as a social voice

The project combines research, visual storytelling and editorial craft to build empathy without simplifying the subject.

01

Critical design

Graphic design becomes a tool for discussing displacement, cultural erasure and xenophobia.

02

Emotional narrative

Composition, rhythm, color and silence guide the reader through fear, tension and connection.

03

Speculative distance

A fictional planet makes a familiar social conflict visible from a new and more universal perspective.

A retrofuturistic world

Noir contrast, 1940s lettering, textured color and analog science-fiction references shape a world that feels both distant and historically familiar.

Orange retrofuturistic industrial landscape from Beyond the Sky
Solid shadows

Noir shapes communicate pressure, surveillance and danger.

Narrative color

Warm orange marks the oppressive city and emotional tension.

Material texture

Noise, halftone and worn surfaces reduce the feeling of digital perfection.

Building the page before drawing it

Selected scenes were first tested in 3D. Camera position, scale and gesture could be solved before the page moved into sketch, line art and final color.

01Stage the scene

Pose, scale and camera.

02Build the rhythm

Panels, silence and pacing.

03Define the drawing

Gesture, expression and contrast.

04Set the atmosphere

Color, texture and depth.

Finding the emotional distance

The same exchange was explored from several angles before drawing. A wide view establishes the difference in scale between the characters, while closer tests isolate the adult's uncertainty and the object held between them.

Wide 3D staging study with two characters facing each other
Wide staging · relationship and scale
Close 3D camera test of a character's face
Close-up · expression
Medium 3D camera test focused on a character's hands
Medium shot · gesture
01
3D composition reference for page 41
3D referenceBlocking proportion and direction
02
Sketch stage of page 41
SketchComposing five narrative beats
03
Line art stage of page 41
Line artClarifying gesture and contrast
04
Final artwork of page 41
Final pageAdding color, texture and focus

The method stays consistent, not the composition

This page uses repetition, shifting scale and tighter crops to slow the moment down. The sequence shows how a loose structure becomes a controlled visual rhythm without losing the energy of the first drawing.

Sketch stage of page 40
SketchPanel rhythm and first expressions
Line art stage of page 40
Line artSilhouette, details and hierarchy
Final colored artwork of page 40
Final pageAtmosphere and narrative color

An editorial universe

The 62-page book became a complete physical experience designed around journey, memory and collecting.

Beyond the Sky graphic novel and companion sketchbook
01Graphic novel

A complete 62-page sequential narrative.

02Journey case

A custom carrying box inspired by the visual language of travel.

03Process book

A sketchbook documenting thumbnails, character studies and page development.

04Collectibles

Cards, buttons, posters, print, bookmark and bookplate extend the story beyond the book.

Beyond the Sky collectible cards
Beyond the Sky promotional button set
Printed Beyond the Sky sketchbook placed over comic pages
Printed Beyond the Sky publication mockup

Preview the comic

A short selection from the 62-page publication. Use the arrows, keyboard or swipe to move through the opening pages.

Beyond the Sky cover
Cover · 01 / 09

Presented, reviewed and awarded

The final project was presented as a complete research, narrative and editorial system before the graduation evaluation panel.

Higor presenting the Beyond the Sky sketchbook to the graduation panel
Project presentation · Anhembi Morumbi University
Graduation panel reviewing the printed Beyond the Sky publication
Printed work under review
Beyond the Sky printed artifacts arranged on the presentation table
The physical system on display
Beyond the Sky team holding the final publications and custom box
Felipe, Higor and Ruan with the final project
62comic pages
10+physical and digital deliverables
01Expocom Sudeste award
Beyond the Sky receiving the Expocom Sudeste award

Recognition

Winner at Expocom Sudeste 2026

The project received first place in the comic-book category, recognizing its social theme, narrative research and editorial execution.

Motion and process archive

The one-minute teaser works as a fictional news broadcast that introduces the crisis before the reader opens the book.

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